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And while I certainly look forward to playing more of the game, this first portion ends on a cliffhanger that seems driven by a limited production schedule rather than a narrative choice. Hopefully the upcoming paid DLC ‘expansion’ will explore further along these lines. Some scenarios off the top of my head-the need to carry an object that would make noise at regular intervals (requiring planning from the player) or carrying a smelly object that would leave a scent trail for the raptors to follow (requiring the player to stay constantly on the move). Not to mention introducing more novel scenarios. There’s a nice segment in the middle which mixes the pace up by changing the threat and giving more recourse than instantly dying if caught, but once it’s over it’s right back to pretty much the same hide-and-seek gameplay as before.Įven without introducing new enemies, there’s clear opportunity to ratchet up the capabilities of the raptors as the game progresses to make them seem like they’re learning and adapting to the player’s strategies. While that underlying sense of suspense is well delivered, the game would benefit from more variety in raptor encounters to keep things fresh. Though it took me a bit of trial and error (read: being eaten several times in a row) to understand what I could and couldn’t get away with, ultimately the game creates a solid sense of suspense without too much frustration thanks to reasonably good raptor AI and mood-setting music & audible queues which help the player understand the threat level without being too obvious. The goal of a game like Jurassic World Aftermath is to create suspense (narrowly avoiding being caught) rather than frustration (being caught unpredictably, or in seemingly ‘unfair’ ways). You’ll need to be careful (and patient) to navigate without getting caught and sent straight back to your last checkpoint. For the most part, the game plays out like a round of hide-and-seek, and if you’re found the penalty is death. Of course, finding your way around the facility and completing objectives is made slightly more complicated by the velociraptors that are loose. Throughout the game you’ll be navigating a research facility to complete a series of objectives driven by a narrative that-while very well voiced-is delivered entirely via the old ‘voice on the radio’ trope.
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If that’s what you’re into, Jurassic World Aftermath is the game for you. So, naturally, we’re going to pay people money to provide us with the feeling of being stalked by a deadly predator. VR is here and we can do literally anything with it. The review score considers the experience of both Part 1 & Part 2 together it has been changed from an overall 7.5 to 7.9. Update (October 5th, 2021): This review has been updated following the release of the Jurassic World Aftermath Part 2 DLC each section below has additional impressions based on Part 2. Release Date: Part 1 – December 17th, 2020, Part 2 – September 30th, 2021
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With Part 2 now released as paid DLC, the game finally offers a complete narrative and gameplay arc. Jurassic World Aftermath unabashedly hijacks the hide-and-seek gameplay of Alien Isolation (2014) while bringing it to VR with a Jurassic Park context and a unique and well executed visual style.
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