


LightWave3D is a great place to start and you don’t need to blow huge money on classes. I did have to adjust the placement so it didn’t interfere with the Ooo-W shape, and the tongue is still a bit messed up, but you don’t see the problem in the render. In the demo scene (done after the tutorial) I lessened this effect by adding keys before and after the Oh-Uh key and connecting the Oh-Uh morph into those two as well. This is most noticeable on the Oh-Uh phoneme. In the demo I’m getting some unwanted bad blending between the morphs.I had mine set to step (by default they are on Spline, I think). Experiment with the different modes for the gradient keys.Here are a couple of bonus notes not mentioned in the video: Again, this probably isn’t good enough for hero animation on a high quality production, but it’s a fun technique to play with and my have some practical uses. The concept of using an image sequence of gray tiles can be expanded into any part of LightWave that has a node editor or texture channel. The tutorial itself is 18 minutes long and quickly covers steps in Photoshop, Character Animator and LightWave. Here’s a little promo for the tutorial showing the results of the technique. This time it’s definitely a LightWave tutorial, although the principles should work in other apps that can sample a color value from an image sequence and apply it to something else.

Part Two of dwburman’s free tutorials showing how to use Adobe’s Character Animator (Preview) to animate mouths for LightWave and other apps. Mettle would also like to thank Dave for using our FreeForm plug-in, and for creating such inspirational work!.ĭave Legion is an award-winning music video director from the UK.įind out more about FreeForm: mettle.Here it is. Dave wants to send out a big thanks and shout out to Daniel Gies, whose work and tutorials inspired and helped him tremendously. It was all done in Adobe After Effects using Mettle's FreeForm + MamoWorld's Lip Sync. Part 8: Switch Out Existing Voice Over With Auto Lip Sync /78593953ĭave Legion put together this tutorial series because of all the positive feedback and inquiries from "A Story of Hope": /76355324 - an animation that he and the amazing folks at Funky Medics put together for the FH Foundation. Part 7: Create Simple Controllers for the Head and Eyes /78593912 Part 6: Create a Swinging Head of Hair /78538199 Part 5: Create a Working Jaw Using AE 3D Layers /78530799 Part 4: Set up the lip syncing for your puppet using Mamoworld’s Auto Lip-Sync /78496080

Part 3: Control Facial Expressions with Custom Sliders /78496045 Part 2: Create A Facial Rig For Your Puppet /78496022 Part 1: Displacement Maps For Use With FreeForm /78495246 A key feature is the ability to rotate your character`s head 180 degrees in 3D space. It streamlines the workflow in AE, and lets you control your character more like a puppet. Mettle`s FreeForm plug-in for After Effects is a key component of Dave`s character animation. He also shares some interesting tricks and techniques along the way. In Part 4, Dave Legion shows us how to set up the lip syncing for your puppet using Mamoworld’s Auto Lip-Sync solution.
